Volunteer financial literacy program Β· Australia

Money Trip

Your money. Your life. Your call.

A 60-minute workshop for high-school students: three ideas that decide your financial life, one live game where you go from 15 to 55 in four decisions and about fifteen minutes, and a debrief that turns what happened into something you can actually use on Monday.

The three ideas

Everything in the session β€” the slides, the game and the debrief β€” teaches these and only these. Students meet each one three times: once explained, once lived, once reflected on.

1

Spend less than you earn

A budget is deciding the gap on purpose, instead of finding out at the end of the month. In the game it is the green Safe to spend number.

β€œAnnual income twenty pounds, annual expenditure nineteen nineteen and six, result happiness. Annual income twenty pounds, annual expenditure twenty pounds ought and six, result misery.” Mr Micawber β€” Charles Dickens, 1850
2

Compound interest, both directions

Growth on growth, with time doing the work β€” which is why starting at 15 beats starting at 40. It runs the other way too: a credit card at 21% compounds against you just as hard.

β€œMy wealth has come from a combination of living in America, some lucky genes, and compound interest.” Warren Buffett β€” Giving Pledge letter, 2010
3

Keep an emergency fund

Surprise bills never book an appointment. Spare cash is the difference between a bad week and a bad decade. In Australia, 43% of adults have less than $1,000 saved.

β€œCash, though, is to a business as oxygen is to an individual: never thought about when it is present, the only thing in mind when it is absent.” Warren Buffett β€” Berkshire Hathaway letter, 2014
How the game is won: not by maximising fun. The winning measure is a Life Score with two halves that pull against each other β€” points from your life (what you did and owned along the way) and points from your money (every $1,000 you still have at 55 is worth 1 point). Because spending $1,000 costs exactly 1 security point, something is only worth buying if it gives more joy than that. Spend it all and you finish with nothing; spend nothing and you finish secure but with an empty life. The winner is the table that balanced both.

A fourth idea the game slips in: experiences beat things. Purchases tagged 🌱 experience pay 40% more happiness and keep growing; πŸ“¦ things fade. That is not a game rule β€” it is what the research finds (Van Boven & Gilovich 2003; Gilovich & Kumar 2015).

How the hour runs

Designed for about 40 students in tables of four to six, with one device per table. No student accounts, no logins, nothing to install.

About 10 min

1. Learn

Three ideas, each with a short activity β€” a hands-up vote, a vote-with-your-feet prediction, and a four-corners scenario. Slides 4 to 13.

About 15 min

2. Play

Tables live from 15 to 55 in four cycles β€” one per decade, each with one big life event and one surprise bill. You run the host board on the projector: it reads out each life stage, counts down, and holds the live leaderboard.

About 20 min

3. Debrief

Ask the winning and last-placed tables what happened first, then walk each idea back through the game. Ends on three takeaways and three things to do this week.

Running it: open the game on the projector and choose I'm the host. It shows a four-digit room code. Each table opens the same link, chooses We're a table and types that code β€” then pressing GO starts every table's clock at the same instant and their happiness and net wealth appear on the leaderboard live, updating as they play. If your venue blocks the connection the game still runs perfectly: tables call out their score at the six checkpoints and you type it into the backup panel.

The slides

Twenty-six slides with full facilitator notes and a time budget on every one. Structured tell-them, tell-them, tell-them-again.

If the preview does not load on your phone, use the button below to open the PDF directly.
  • What we are going to share β€” the three ideas, previewed
  • The three ideas taught, with an activity for each
  • Buy experiences, not things β€” the evidence
  • Everything needed to play, on one slide
  • Debrief mapped back to each idea
  • Three takeaways and three actions for this week
  • Where to go next, and five books worth borrowing

Where to go next

Free, independent and checkable. Moneysmart is run by ASIC, the government regulator, and has nothing to sell you.

Websites

Five books worth borrowing

  • The Barefoot InvestorScott Pape Β· Wiley, Classic Edition 2022 The Australian one: a step-by-step system for splitting your pay into buckets before you spend it.
  • The Psychology of MoneyMorgan Housel Β· Harriman House, 2020 Short chapters, stories rather than spreadsheets: doing well with money is behaviour, not maths.
  • The Little Book of Common Sense InvestingJohn C. Bogle Β· Wiley, 10th anniversary edition 2017 By the man who invented the index fund: buy the whole market, keep the costs near zero, and wait.
  • The Richest Man in BabylonGeorge S. Clason Β· first published 1926 Short parables from a century ago, and the origin of the phrase β€œpay yourself first”.
  • Poor Charlie's AlmanackCharles T. Munger, edited by Peter D. Kaufman Β· Stripe Press, 2023 edition Warren Buffett's business partner on how to think before you invest. The hardest book here β€” one to grow into.
Borrow, don't buy. All five are held by most school and public libraries, and a library card costs nothing. If your library does not have one, ask the librarian to order it in.